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Old Jul 28, 2005, 02:39 AM // 02:39   #1
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Default Should GW include actual Professions?

To make the game more RPG'ish?

Like you can excel as a carpenter and cut down trees to get wood for armor.

Or a miner, to get iron and steel from certain rocks.

Thoughts
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Old Jul 28, 2005, 02:41 AM // 02:41   #2
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...no. I'd think adding those sorts of professions would add odd ways of making money, and that may add to the "some people being rich" while others being poor and what not, also something like that requires a bit more...dedication than the current system and might push away casual players who'd like to keep it simple. While I wouldn't mind it as a whole, I don't think it's right for this game.
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Old Jul 28, 2005, 02:46 AM // 02:46   #3
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That whole casual player thing is bullshit.

If you cant find 15 minutes to play a game and cut down 3 trees, then you dont deserve to play the game period
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Old Jul 28, 2005, 02:48 AM // 02:48   #4
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Anyone who makes a career out of cutting down 3 trees doesn't understand what a "profession" is.
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Old Jul 28, 2005, 02:55 AM // 02:55   #5
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you know what i mean, Im saying if you cant find the time to play the game long enough to do what you set out to do, then either

dont bother doing that task OR
dont play
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Old Jul 28, 2005, 02:58 AM // 02:58   #6
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I think more important than reasons not to implement it are reason to implement it, why the hell does GuildWars need this? It would be a load on the devs who've already got loads of work to be doing, and it wouldn't really add anything to the game...all it'd do is complicate it.

Why do we need to be carpenters when we've already got crafters for that sort of thing? Why should we be miners or anything like that?

The only place those 'professions' would fit in would be in PvE, and then it wouldn't fit in with the storyline...at all.
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Old Jul 28, 2005, 03:07 AM // 03:07   #7
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Stop being so negative.

It's actually quite fun when you're only equipped for a massive mining expedition and you have to avoid all the enemies, lol.

"Damn, my detector says that there's a massive silver deposit in the middle of those monsters"

Think of the fun in a party.... "Need warrior escort for mining expedition. Will share my mining haul"

I'm sure if ecto or gold could be mined...you'd all be petitioning Anet for mining to be implemented.
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Old Jul 28, 2005, 03:14 AM // 03:14   #8
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thank you tact, thats a cool way of thinking about it
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Old Jul 28, 2005, 08:07 AM // 08:07   #9
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Quote:
Originally Posted by Tactical-Dillusions
Stop being so negative.

It's actually quite fun when you're only equipped for a massive mining expedition and you have to avoid all the enemies, lol.

"Damn, my detector says that there's a massive silver deposit in the middle of those monsters"

Think of the fun in a party.... "Need warrior escort for mining expedition. Will share my mining haul"

I'm sure if ecto or gold could be mined...you'd all be petitioning Anet for mining to be implemented.

i don't know....mining sounds kind of like farming.......

these new classes sound fun, but i doubt they'll be implemented.
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Old Jul 28, 2005, 08:14 AM // 08:14   #10
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holy crap some1 is on as late as me!!

its a good idea to give people that beat the game something to do but i dont think ANet will put it in.
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Old Jul 28, 2005, 11:18 AM // 11:18   #11
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Bah, I still think we need a PVP arena that can only be accessed by PVE characters.
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Old Jul 28, 2005, 03:14 PM // 15:14   #12
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No offence, but it seems that you're asking to turn Guild Wars into something it's not. It never claimed to be a true RPG, a true MMO or anything like that. Guild Wars isn't about role playing or having a proper trade, it's about exploration, battling and character progression. Guild Wars is definately aimed at the casual market, meaning it cuts out all the crap from most MMORPGs and leaves the bits that most people enjoy...

Personally, I think most people probably couldn't be bothered to spend time chopping wood - people who do enjoy that stuff will go out and buy a true MMORPG.
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Old Jul 28, 2005, 03:15 PM // 15:15   #13
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I would vote for mining if I am allowed to loot the miners
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Old Jul 28, 2005, 04:00 PM // 16:00   #14
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I vote that we stop applying labels to GW... labels are chains and are only useful in understanding what is already in place, labels are never useful in deciding future action...

I think that being able to do stuff like this would be cool. Especially if it's not safe. Of course they'd have to think heaps about balance issues and safeguards against bots, but it's a great idea.
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Old Jul 28, 2005, 04:26 PM // 16:26   #15
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I think that the reason for the people saying no to this idea is because they hate WoW.
Admit it, possibly 70% of the GW players, play GW because WoW is too expensive.
Personaly i'd like to play both.
Now, this Professions thing is good. I'm not asking Anet to do it now, but to think about it in future expansions.
I dont play more than a couple hours a day because i get tired.
"Oh crap, another buch of that stupid scorpions, i'm out"
Of cours im talking of PVE, but i love the arena's battle and im looking foward to play GvG.
Now at this times when i get tired of killing scorpions, or crabs or what the hell that is, it would be nice to go mining, collect flowers, etc.
It eases the mind and its fun...
But hey, that's my opinion.
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Old Jul 28, 2005, 04:29 PM // 16:29   #16
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Guilds Wars is not a MMORPG so here is a idea, lets remove all MMORPG concepts OUT of the game and we up with PvP maps only ... hurray for a fantasy version of Counter Strike.
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Old Jul 28, 2005, 06:29 PM // 18:29   #17
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I know I don't speak for everyone but if I want to do actual roleplaying and build a persona, I'd much rather do Pen and Paper with some friends. If I'm playing a role playing computer game, I just want as much combat as possible thrown at me. That's the approach GW takes and that's why I enjoy it so much.

I like to consider Guild Wars the "Final Fantasy: Tactics" of the current crop of MMORPGS. Less Fluff, More Meat.

Last edited by QuixotesGhost; Jul 28, 2005 at 06:34 PM // 18:34..
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Old Jul 28, 2005, 06:39 PM // 18:39   #18
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Or have a profession system where items made/obtained from said profession can only be used for the theoretical "character customization". You can't obtain wood planks from a tree, however, you can obtain wooden logs, so you can build yourself a house. Or even add those "theoretical guild hall" customizations to it. Need a bigger box for the Xunlai agent? Mine some ore and some wooden logs. But, you can't sell those logs or ore.

However, I think that just makes the game a little too convoluted. Not to mention the burden on the inventory screen. Oh, and atually placing "farmable" structures and areas in already existing maps. Yeah, that one won't be fun for devs, I personally say.

Ooh, even better! Make it so that "professions" are only available in Pre Searing. Because everybody's too worried about the Charr to make a house in Ascalon anyway. Then you'll have to deal with the Mantle in Kryta...then the Lich nearing the Desert. So...I say /signed if only you can do it Pre. BUAHAHAHAHAHAHAAHAHA.
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Old Jul 28, 2005, 06:42 PM // 18:42   #19
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No. This is another way to make noobs be good. You need to have a at least little bit of skill now to get good, if you can cut trees even a 3 year old girl could get great items..
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Old Jul 28, 2005, 06:44 PM // 18:44   #20
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But the reason for that Ghost, the reason. Games are always and have been since their birth only a few decades ago purely about conflict and fighting. Games like Runescape tried to add depth but at great sacrifice to everything else.

The great "everything else" is already here, but it lacks in depth... Add more functions, options and versatility to the game and it could revolutionize the industry. So far this is merely a great segment of a larger design. Expand the possibilities and create a new design.
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